Code Vein 2 All Secret Locations & Easter Eggs Revealed

2026-06-10·Secrets & Collectibles

Code Vein 2 hides stuff everywhere. Not just items , entire areas, optional bosses, and references to the first game that you'll only catch if you know where to look. I've been combing through this game since the January 30 release and there's still stuff the community is finding.

Here's what's been confirmed so far.

The Forma Glide Secret Platforms

Remember the motorcycle's glide ability? There are at least six platforms across the open world that can only be reached by jumping off a high ledge and gliding. The game never tells you they exist. No map marker, no NPC hint, nothing.

The most important one is in the Ruined City zone (present timeline). From the coliseum entrance, turn left and follow the broken aqueduct. At the end, there's a ramp. Full-speed jump off the ramp, activate glide, steer toward the partially collapsed tower to the northeast. You'll land on a balcony with a chest containing the "Revenant's Promise" Jail , one of the best mid-game Jails, and it's completely missable.

Other glide platforms are in the Frozen Cathedral (past), the Industrial Foundry (present), and the Spectral Library (past). The Library one has a Blood Code proficiency tome, which is worth the hassle of the glide path.

The Hidden Boss: Echo of the First Revenant

In the post-five-heroes phase, after the Resurgence starts, every zone gets new enemy placements. What the game doesn't tell you: there's a hidden boss in the starting cathedral (the tutorial area, present timeline).

Return to the very first room of the game , where Lou revived you. There's now a cracked wall on the north side. Break it (any weapon works), follow the tunnel, and you'll find the Echo of the First Revenant. It's a level-scaled superboss with a moveset borrowed from the original Code Vein's final boss. Beat it and you get materials for the ultimate Jail upgrade path. Plus a trophy.

The fight is rough , the Echo has a grab that drains your Ichor to zero and heals itself. Anti-grab Gifts (any mobility Code can unlock one) make it manageable.

Original Code Vein Easter Eggs

The Spectral Library has bookshelves you can interact with. Four of them, when read in a specific order, play audio logs from characters from the first Code Vein. The order: east wing, south wing, west wing, north wing (count the candles in each room , that's the hint).

One of the character customization options , a specific hairstyle called "Queen's Legacy" , is a direct reference to the original game's Queen. It's under the "Special" category in the character creator.

There's a framed photograph in the hub, on the second floor, that changes depending on which partner you've used most. The game tracks your partner usage and updates the photo. It's a tiny detail that took the community weeks to notice.

Timeline-Specific Secret Areas

Some areas only exist in one timeline. Obvious enough. But what's less obvious: some areas exist in BOTH timelines but with different content, and you need to clear them in both to get the full reward.

The best example is the Underpass in the Ruined City. In the present, it's collapsed and only the first room is accessible , contains a weapon upgrade material. In the past, the full Underpass is open, and clearing all enemies triggers a mini-boss that drops the Underpass Key. Take that key back to the present version, and the locked door in the first room now opens to reveal a Blood Code you can't get any other way.

I missed this entirely on my first run. Found it on NG+ while going for the completionist clear.

NPC Side Quests With Hidden Rewards

The four companion NPCs , not just partner characters, but the named NPCs in the hub , each have a quest chain that ends in a unique reward. The thing is, these quests only progress at specific story points, and if you advance too far without completing a step, the chain breaks.

The hooded NPC in the east wing (mentioned in the walkthrough) has a three-part quest that rewards a Jail with a unique Ichor-drain aura. Part one is before the first boss. Part two is after the third legendary hero. Part three is after the fifth. If you don't talk to them between each hero, the next step never triggers.

Another NPC , the weapon vendor , gives you a quest to find four scattered weapon schematics across different timelines. The reward is access to a weapon type you can't get otherwise: the Twin Rune Blades. Dual-wielded Rune Blades. The projectiles fire from both. It's busted and I love it.

The Developer Room

There's a rumor about a developer room accessible via a specific sequence of inputs on the title screen. I've seen screenshots. The community can't agree on whether it's real or an elaborate hoax. If it exists, nobody's publicly shared the input sequence. I'll update this if it gets confirmed.

Stuff That's Probably Not Secrets But Feels Like It

The character creator has 64 save slots. Most people don't need that many. But if you save a character in slot 1 and load it in slot 64, the lighting in the preview changes. Is it a bug? An easter egg? Nobody knows. It's been there since launch and Bandai Namco hasn't patched it.

The Forma motorcycle leaves tire tracks in snow zones but not in city zones. A detail so small it barely counts as an easter egg, but it means someone on the dev team specifically implemented snow-physics tire tracks for a motorcycle you summon in maybe 20% of the game's zones. Respect.